It's a really cool concept. I love the art style and the sprites look great.
The controls are hard to get used to. Why not press a direction to turn in that direction, then press it again to move forward?
I don't like the "tank controls" aspect. Taking one turn to rotate makes it very difficult to plan ahead, especially when I already need to reason about distances and enemy movements and controlling my enemy and the fact that my body continues to move forward when I'm controlling an enemy. Something has to give, because it all just adds up to an impenetrable puzzle. It's fun to predict the enemy patterns and to take control of them, that's where the fun is. I think the 1-turn-to-rotate aspect adds difficulty without adding fun. I'd really enjoy if 1 move took one turn, which would be intuitive, but I couldn't make it past the second level before giving up.
Maybe if you wanted to get to the point where the puzzles were super difficult, you could add some of these complications as the levels went on, but for the first couple levels to be this difficult before I've even learned the basic controls, it's kind of unforgiving. I don't think a tutorial is necessary, just a few easier levels at the beginning that introduce the player to how things work.
I tried different input system during development, in the end, the "tank control" system was mainly needed to give the player the possibility to rotate in place.
I'm definitely not satisfied with the controls, even though a spent a good part of my 48 hours working on them.
Probably the worst idea I had was to use the "forward" input as the "action" input: that is really confusing.
Thanks for the reply! I totally get the limitations of a 48 hour jam (I didn't get nearly as much done as you did!). Sometimes you just have to roll with an idea and hope it turns out. I'm hoping you keep working on it, because what you have is really cool and I look forward to playing some more.
couldn't pass the first level lol didn't quite understand the controls, but I love the concept and I won't rate it badly because I didn't understand the game .
Thank you for your kindness! Yeah the controls are really confusing, my bad. If you're still interested in the rest of the game, I just uploaded a video in the description with all the solutions
Don't worry, it's normal because this game lacks a proper tutorial, my bad
The trick for the first level is that you have to make the two archer face the same direction. This way, you can pass through them without getting shot
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It's a really cool concept. I love the art style and the sprites look great.
The controls are hard to get used to. Why not press a direction to turn in that direction, then press it again to move forward?
I don't like the "tank controls" aspect. Taking one turn to rotate makes it very difficult to plan ahead, especially when I already need to reason about distances and enemy movements and controlling my enemy and the fact that my body continues to move forward when I'm controlling an enemy. Something has to give, because it all just adds up to an impenetrable puzzle. It's fun to predict the enemy patterns and to take control of them, that's where the fun is. I think the 1-turn-to-rotate aspect adds difficulty without adding fun. I'd really enjoy if 1 move took one turn, which would be intuitive, but I couldn't make it past the second level before giving up.
Maybe if you wanted to get to the point where the puzzles were super difficult, you could add some of these complications as the levels went on, but for the first couple levels to be this difficult before I've even learned the basic controls, it's kind of unforgiving. I don't think a tutorial is necessary, just a few easier levels at the beginning that introduce the player to how things work.
I tried different input system during development, in the end, the "tank control" system was mainly needed to give the player the possibility to rotate in place.
I'm definitely not satisfied with the controls, even though a spent a good part of my 48 hours working on them.
Probably the worst idea I had was to use the "forward" input as the "action" input: that is really confusing.
Thanks for in-depth feedback
Thanks for the reply! I totally get the limitations of a 48 hour jam (I didn't get nearly as much done as you did!). Sometimes you just have to roll with an idea and hope it turns out. I'm hoping you keep working on it, because what you have is really cool and I look forward to playing some more.
Honestly, I don't know if I'll keep working on that, I don't have the time and puzzle games are not my favourites. We'll see that
couldn't pass the first level lol didn't quite understand the controls, but I love the concept and I won't rate it badly because I didn't understand the game .
Thank you for your kindness! Yeah the controls are really confusing, my bad. If you're still interested in the rest of the game, I just uploaded a video in the description with all the solutions
I'll check that out
Baffled by level 5. Really neat idea, well executed. Kudos!
Thank you so much!
Honestly... I have no idea how to beat the first level.
Don't worry, it's normal because this game lacks a proper tutorial, my bad
The trick for the first level is that you have to make the two archer face the same direction. This way, you can pass through them without getting shot